Is there a way to determine which bones are weighted to a specific vertex?
I have a character mesh with an attached armature. I’ve weight painted the mesh to all the bones, but I have one vertex that isn’t moving totally with the bone I’ve weighted it against … it’s staying behind like it’s also linked to another bone. I’ve taken the time to select each bone and weight the vertex to zero, but it’s still acting like it’s attached to something …
When you select a bone, you can see which verticies and the associated colorized weights. Is there a way to do the reverse? Select a vertex and see which bones are linked?
Insights and suggestions welcome. Thanks!!!