Character Walking on Rolling Hills

Hello everyone!

I’ve tried doing a search for this answer, but couldn’t quite seem to find it.
I’ve come to a point in my game where I want an environment with rolling hills. What I want is for my character to be able to walk up and down these hills–and stay upright off course. It seems to me from what I’ve read on the forums that a lot of people seem to know how to do this like its a piece of cake, so I know the solution must be a simple one.
I’ve made the rolling hills, turned collison on, and it appears that’s supposed to do the trick, from what I’ve read on the forums and the Blender Gamekit. But when I play the game, my character is walking right through the hills and falling through everything. Can anyone help?

Make an empty. Give the empty logic bricks so that when you press the controls that the empty moves how you want it to. Next, make the empty an Actor and Dynamic and No sleeping. Set its bounds to Convex Hull Prototype and click on the Compound button

Now parent your character to that empty by first right clicking the character, then shift right clicking the empty and pressing control+p

that should do it.

Edit: Oh yeah make sure the empty is moving with dLoc primarily and only a TINY amount of linV

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Okay…but I don’t see a ‘compound button’ when I set the bounds to Convex Hull Prototype. Does this have to do the the version of blender I’m using? I’m using 2.42a.

You want to get the RC1 2.43, because versions earlier than that will give you trouble with hills =(