Character WIP where do I go from here?

Edit: This is my first “complete” character… I don’t even know if I am doing things right :confused:

If you want the .blend files to take a better look at the model, I’ll send them to you.

I need advices on what I need to do next or what to fix to make a better model.

My goal: Model, texture and rig a lowpoly character.

Have I aimed too high?

Original post:

Here is my character so far, It started out with these concepts:

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/concept01.jpg

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/concept02.jpg

then I made a model sheet to get the shape and to figure a way to model it:

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/modelsheet01.jpg

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/modelsheetfront-side.jpg

then I went in photoshop to make a rough shape and to get the front-side proportions right

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/modelsheetwipfront-side.jpg

then went in blender to model it.

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/new_bob_wip_002.jpg

I started out with a sphere, and extruded faces to match the shape.
I still have some tweaking to do to the base of the model and I have to add the hands before I put the details…

poly count: 368

Looks like a pretty good workflow. I like it thus far. What are you going to use him for?

I don’t have ant specifics plans for this characters other than learning Blender…

Here is a quick render (with lots of ugly triangles… eww) and with the hands, now that I look at them they are at a weird angle… I need to take a look into that.

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/new_bob_wip_005.jpg

polycount: 476

I wasn’t originally planning to post this other picture, but since I’m taking a break for tonight, I will let you comment on my ideas (or what you think they mean :P) I’m always open for comments/critics. (Sorry the notes are in french)
I might not do everything that there is on there, I just like to put some ideas down before I go modeling.
Its a lot easier when you model and you don’ have to ask yourself what to do or how to do it.

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/new_bob_wip_003notes.jpg

Nice concept !
La suite :D.

Small update:

Attached the hands to the body, tweaked the body and added the arm pockets.
So far I’m liking the overall shape.

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/new_bob_wip_007.jpg

polycount: 550

I thought it would be cool to make him as robot with no face, just a big glowing-neon-thingy for the head. Still not sure about this tho…

If its a robot he will need some kind of power supply or a plug to charge up…
Maybe a backpack or a Ironman-like power device, unless its internal?
Some kind of engine on the back might look good…
I have to make some more sketches.

Is he wearing a cap? How is the top of his head? is it the tip of the neon? unless the power plug is there…
Sounds like more sketches :stuck_out_tongue:

To do list:

Base Mesh modeling

  • model the belt
  • concept and model of the back
  • concept and model of the head
    Tweaking
  • add geometry to the articulations (knee, ankle, elbow, wrist and neck)

Feel free to give me ideas on his “purpose in life” or how I should make him.

A quick update before I go to bed

I added a sortof exhaust on his back, the belt and loops around the articulations.
I added an other loop all the way down do add geometry on the head and the body. It also allowed me to add the buckle on the belt and to keep the model in quads.
I’m not even sure if I do thing right… but It is allowing me to get used to Blender and its a lot of fun :stuck_out_tongue:

front view

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/new_bob_wip_012.jpg

back

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/new_bob_wip_011.jpg

user

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/new_bob_wip_008.jpg

http://i20.photobucket.com/albums/b219/greasymonkey666/wip/new_bob_wip_009.jpg

polycount: 836

This is my first “complete” character… I don’t even know if I am doing things right :confused:

If you want the .blend files to take a better look at the model, I’ll send them to you.

I need advices on what I need to do next or what to fix to make a better model.

My goal: Model, texture and rig a lowpoly character.

Have I aimed too high?

Help!

Nah we strive upon the projects we set ourself. Even if it doesn’t work out you will have gained tons of experience from it that will be worth the while.

Anyway I lilke it so far. I assume you are box modelling judging from your workflow. Are you planing on sculpting and generating a normal map?
Also keep in mind that when things get deformed they need enough geometry to make the deformation nice. So all joints should have at least three loop cuts to make them behave nice when bending.

I can’t wait to see him textured and brought to life. Great work.

musk:

Thank you for replying.

Yeah I’ve learned a lot during the process of this character.

At least 3 loops, got it. Will add some loops where needed, thx.

For the normal map, I’ve never sculpted, but again this might be a great learning experience.

Should I sculpt before UV unwrapping or the other way around?

The sculpting should be done on a copy of your mesh which is in the same place as your original mesh. Basically shift+D and click so it doesn’t move. Afterwards move it to another layer so you can see either the high poly scuplt mesh or the low poly basemesh.
UV Wrapping before or after depends on if you are planning to retopo the mesh after the sculpt to get a new lowpoly mesh or if you are using your existing lowpoly mesh. Because for the baking you basically only need to unwrap the lowpoly mesh so if you do not alter it after sculpting you can unwrap before sculpt.

See this page for more information on the process:
http://wiki.blender.org/index.php/Manual/Render_Bake
http://wiki.blender.org/index.php/Manual/Bump_and_Normal_Maps

Thank you! This is helping me a lot.

So I guess I’ll unwrap it after the sculpt since I might need retopo.