My old thread seems to have disappeared entirely. No matter, it was poorly explained.
What I’m trying to do is create a character, then create animations for it that can later be played on that character model.
Please tell me if I’ve got this right:
1: Create skeleton, mesh, and texture.
2: Export as desired file type (in this case, .obj).
3: Setup actions with the action window.
4: Use the NLA editor to arrange actions into a specific animation.
5: Export as an animation (in this case, .x).
6: Repeat steps 4 and 5 for each sequencial animation.
Is this how most people do it, or am I missing something? Or are animations stored in an entirely different way?