I’m trying to rig up my character for use in Unity 3D.
My problem is that I need to have separate objects that follow the same rig as the main character.
Those separate objects are - beards, hats, backpacks, shoes, etc…
But I’m having difficulties getting those objects to follow the same way as the main rig.
Here’s two screenshots of what I mean.
This is the standard, non-posed rig.
Then when I try to rotate the neck/head.
The beard follows, to a degree, but then it starts clipping horribly. This also happens with the eyes, but not nearly as bad.
I have toyed with weight painting on both the character, and the beard/other objects. But it doesn’t help.
I’m still learning rigging and armatures, so some help on how I could achieve this separate object rig, would be awesome.