I have a fully rigged turkey model that I plan on setting up with Doc Holiday’s “WayPoints” script.
The problem is, I was just going to use “dLoc” to move it from point to point, but then I realized that this wont go over the hills like it needs to, just through them.
I need help setting up the Turkey and Armature so that they are dynamic, have bounds, will go up and down hills, and not go through the ground or (yes I did have this problem) fly apart in a crazy manner.
If necessary, I can post a .blend later, maybe 7:00 tonight?
Hello
make the armature dynamic, set bounds to “polytope…” and disable “collision” on all faces of the character mesh!
It should climb and stay quiet now…I hope.
Bye
OTO: I tried your Idea combined with Force and it worked. Only prob is that it slides(like it’s on ice). I cant be havin done of that…:ba:. He’s gonna walk on grass and leaves…