this is what i have so far just started today
The adults, somewhat more politic, called him “abundant nasal protuberance,” but the children, in their own way, more cruel and more frank, called him “Big nose.”
i see what you mean i will fix that.
For animation, you should really be posting wireframes from editmode.
When it comes to animation EVERY vertex point and loop is important, you will not get correct deformations otherwise.
You can’t wireframe a render(to my knowledge) you have to do a in-blender screen shot by going to File -> Dump Screen. To get the mesh to be solid yet draw wires you have to goto Object (F7) then under the “Draw” tab to the right under “Draw Extras” subtab click “Wire”.
You can’t wireframe a render(to my knowledge)
You can actually:yes: In the “links and pipeline” panel at the bit with all the buttons (titled “render pipeline”) there’s a “wire” button somewhere near the middle.
ok… heh, maybe little bit more modelling before people can actually say anything about it. right now, you can’t even tell if it’s human.
p.s. i liked the bigger nose better.
.b
i made the lips i will go back and tweak them and i have made the chin and cheek part but haven’t did anything to them yet so they have no features right now





