Charcter Sculpt

Hey Guys, here is a character I sculpted with dynamic topology.


I started him with a real quick basemesh that I created from subsurfed boxes.


Here is a 360 turnaround.

I’m in the midst of retopologizing him right now.
What do you guys think?

It looks decent. but the lower torso area is a bit weird and I think you should retopo him just yet. You`ve got too made details on the torso but almost none on the face and fingers.
It is a great start though. :slight_smile:
Great job.

Too late, I’ve already started. I intentionally left the face, hands, and feet pretty basic. I wanted to focus on his torso and back. I’ll probably sculpt him again with a multiresolution modifier once I’ve retopologized him.