Chatterer

Some of you have been following the progress of this in WIP and I thank you for your comments, crits and advice.

With that being said, my comp is dying trying to get this to where I want it to be and thus, I have to call this one finished, for now.

http://bgdm.katorlegaz.com/Chatterer/Chatterer_final.jpg

It is indeed, not perfect, not my best work. I will fully admit to that. But again, it is just killing my computer on render times and the texture maps are so slow to work on in PS now, that I can’t improve it anymore.

Your comments and suggetsions are welcome.

BgDM

So why is this killing your comp? Is it so extreme high poly?

Anyway, the model rocks, but as you might know the colour- and bumpmap aren’t quite there yet. And some specularity would’ve been nice, especially around the moutharea. With a mouth like that you’d expect him to drool all over the place.

Rock on,
Sago

Very nice work on the details and modeling, BgDM.

I know what you mean about hi-res texture painting dragging down the system.

You might want to try one of the latest optimized builds from graphicall.org to see if renders can go any faster.

RobertT

Sago: Yeah, the poly count is killing it, as well as the texture map sizes and layer amounts in the PSD files. You are 100% correct about the spec, etc. But again, it just isn’t going to get there at this point and time.

RobertT: Thanks. And yeah, sitting around waiting for 5-10 minutes for a Gaussian Blur in PS is not a fun time. :frowning:

Oh well. On to the next one.

BgDM

Really nice modling there! But 5-10 minutes JUST for Gaussian blur is crazy!

Awesome, how did you get uvmapping work done with sharpconstruct models? The polygon count is just too high, blender just dies :frowning:

damn… this is so fucking good!!!
neat modeling and texturing!

good texture and model , but he needs eyes ! lol

His eyes are twisted with the rest of his faces(you can see something that looks like eyes at the sides of the twist)!

And for bgdm: Nice modelling!!! Making the textures for such a complex thing + 5-10 minutes waiting in paintshop pro for gaussian blur + rendering time for something like this, I agree, that’s to sick! I think it looks great and I love the lighting!

Followed the WIP thread and it turned out great. :slight_smile: I think you should try to render it with SSS, the skin would look great. (if the render won’t take a month)

Looks great. I think the lips/bits of skin around his mouth are too thick.

XrQLz