Thanks, I think the Non-Manifold selection will work really well. I haven’t gotten to the point of applying the screwy boolean yet, as it’s the second of two operations and I have to clean up the first one still, but I’ll let you know if that works.
As far as using/not using booleans all together, in the case where you need to cut a wierd hole, or combine two objects what do you do? It’s unfortunate that Blender’s booleans might not be up to snuff, as I would consider booleans to be a basic modelling necessity (although I’m a modelling/animation newbie, so what do I know?). But, to tell you the truth I think this might be a general 3D package problem… when I was working with 3dsmax 6 the boolean operations were quite tempermental as well.
Is there a way to get around booleans while achieving the same effect? Or, is there a way to combine two Objects into one? Also, something I’ve been wondering about… is there a downside to having intersecting meshes in one object? Er… I hope that’s kind of clear…
UPDATE: Select Non-manifold is great. Thanks for the tip. Unfortunately my boolean was still screwed up, but I learned from that experience to create cleaner models, and so I rebuilt those parts more carefully and cleanly and the boolean I performed since worked fantastically. Also, I have learned better modelling techniques as a result and have come to know the CTRL-J functioning for joining two objects. Thanks for the tips guys… Blender is great.