Hi,
I have an armature where one group of vertices is going haywire when I animate. I suspect that this group of vertices is somehow being influenced by a bone somewhere else in the armature, so I want to check whether they belong to any vertex groups other than the appropriate one (they’re all in the appropriate one, of course). The only way to do this that I know of is to check each bone’s vertex group in the entire armature, and that’s going to be a pain in the neck. Is there any way I can choose a specific vertex and return a list of the bones to which that vertice is grouped?
Thanks,
Tony