Howdy…
Just a quick question really - I’m currently modelling a head - and after I’ve got the basic outline, I’ve started to add some small details - I haven’t started sculpting yet, that will be in a while after the basic setup is done (including lips, eyelids, etc)
I started to model some cheek creases, but for some reason they come out like “slits” in the model, they don’t seem to have the depth or softness I was after. I’ve included some pictures below so you can see what I mean. Is there a good way to get them without going into sculpting? I have basically created two more edge loops, and moved the centre (original) edge loop inside the model slightly - maybe I should just move the outer edge loops outwards from the centre loop - that aids softness, but it still looks a bit like a cut…Help!