Chess Piece, GreyBeard Tut :D

Ok, I’m a newb, so go easy on me :smiley:

This is the first model I’ve made in Blender, and my second 3D model ever. It’s from GreyBeard’s sub-d video tutorial up on Blenders site, and I’m messing around with textures and lighting (which isn’t in the tut).

First render:
http://www.freewebtown.com/FistOfFury/pics/renders/pawn.png

Second render, I tried to make the flames more pronounced and slightly raised, not sure If I did it right.
http://www.freewebtown.com/FistOfFury/pics/renders/pawn2.png

What do you think? :smiley: Anything I can do to make it better?

it’s very nice you started with blender: welcome to the fifth dimension… :stuck_out_tongue:

I don’t think the bump gives it that much better looks, perhaps it is too much, perhaps you should decrease the bump to give it a more suptle effect.

Perhaps the specular (shinyness) should also be decreased.

I think it would be much nicer if you’dd create a more completer scene with a chess board and other chesspeaces. It isn’t hard to create them now you know how to do it so that is my suggestion. (Then you could set on the ray tracer and make some nice reflections on them and perhaps less lamps (or even none) and use the Ambient Occolution option (in the world buttons)

Try it

Good luck

ok I’ll try another piece :smiley:

But I have a question though, about the video tutorial. One thing I don’t understand is why he was saying to press the hotkey for extrude, then move it out a little like he was gonna extrude, and then say to hit escape to cancel. He did it a couple times throughout the video, but I don’t understand why to do that?

When you have two sets of vertices lying on eachother and you use subsurf, then the curve of those vertices will be sharper (hard to explain). It’s just so you can make a sharper curve when you use subsurf.

Also, you don’t need to press ‘esc’ after you extrude, just right-click. :wink:

Hope that explains it well enough.

Great start with Blender! Welcome to the forums and to your new life with Blender.

FistofFury,

Welcome to Elysiun and Blender. Check out Digital Sculpture Techniques by Bay Raitt and Greg Minter. Save the PDF.

This will help you understand some of the techniques you saw in the video tutorial. It will also shed light on Wiggie’s comment above.

ok thanks everyone :smiley: I been trying to do a rook, but am having trouble doing the crown with the ridges at the top. I’m sure it’s something really easy that I’m missing, like one of the techniques that was in greybeards video, but I just can’t seem to figure it out, it gets all curvy, haha I’m dumb. Anyway, I’ll check out that link ec2, thanks, maybe it’ll help me figure out the rook’s crown hehe.

ok I figured out how to do it! It’s a simple trick I did with extrude, I should have thought of it sooner lol. I made 6-wall version, I prefer that over the traditional 4-wall :stuck_out_tongue: Anyway, all that work lol, and for some reason it added a triangle on one of the ridge walls :frowning: I’m stumped about that, and how to proceed further, if I should start over or what. Here’s some pics. I don’t even know if I did it right, can’t find any good pics from the top view of a rook haha

http://www.freewebtown.com/FistOfFury/pics/renders/rookwip1.png

http://www.freewebtown.com/FistOfFury/pics/renders/rookwip2.png

http://www.freewebtown.com/FistOfFury/pics/renders/rookwiptriweird.jpg

I was thinking of tweaking the neck and base further, to make it wider maybe, but that darn triangle is making me mad :<

hmmm must be getting tired I actually tryed to click on your vertice to see what was connected to what LOL. Try removing the edges where the triangle is and reconnecting them to make a quad. (remove edges select 4 vertices push f to make face.
Paradox

that worked :smiley: thanks. I had to remove an out of place vertice though, which was messing around with one of the edges, and then I had to make a new edge by adding a new vertice, and then…ahh anyway it’s fixed :smiley:

Very good start
try AO or Yafray.
:wink:

Nice start. The reason I pulled the extrudes out a little bit before hitting esc or the right mouse button is so that you could see that I had extruded – the model would look the same with the two sets of verts on top of each other and it might not be clear that the additional verts had been added so for the movie I pulled them out a little bit. When you are modelling there is no need to do this.

GreyBeard

What is AO?

And hello Greybeard, nice tut :smiley:

Here’s my rook! I got it done finally lol. I like the way it is for now, I might come back later and tweak it a little, but for now I want to move on to my next model.
What do you think?

http://img9.exs.cx/img9/9455/ee-rook.png

Just wondering, why are you using a red texture? Why not a wood one? Anyway, nice modeling!

Because I’m not good enough yet to use something better. LOL
It’s supposed to be a wood texture, it’s brownish underneath. Maybe you can’t really tell cuz the red flames overlap.

No, you can do it! I’d be embarassed to show any of my first models! For a start just add a procedural wood texture and make it have two different browns in it, then you can make it better by adding a cloud texture and other stuff.