I am on a quest for a great chess set. I don’t like the lighting on this image.
Any suggestions would be helpful.
On my image I used a mixture of an HDRI and some light I placed to get the right look. Maybe use also use lights from left or right and not directly from the camera coming. If you don´t have any experience it a bit of try and error, but as always there are also some methodes that might help you. Try to watch some tutorials about lighting. Lighting for Beginners - Intro - YouTube
Also a more interesting camera angle could help. I know often you want to show every model and aspect, but maybe a interesting perspective can also help.
I am very excited to see your progess.
Thank you for your advice. I will watch the Guru’s Light tutorial. I took a lot of ideas from your chess set. Not to be too effusive, but it was quite inspirational. My plan is to try to make a chess animation every week and a new chess set every month.
Time will tell all.
Thanks again
Ja, lighting will improve a lot. Maybe you also look into the scale of the textures, specially the marble texture let the figures seem quite big. For the gold parts, they could pop out much more, perhaps autosmooth https://www.youtube.com/watch?v=LXbfcFu1oPc&ab_channel=TutsByKai or even an bevel modifier https://docs.blender.org/manual/en/2.79/modeling/modifiers/generate/bevel.html
could do the job
(edit) Huch, more texturing advice, just saw you posted under lighting…
Thank you so much. I will try to make the modifications to my next chess set. I wonder if I should UV unwrap it. I am very much a novice at this. Don’t worry that I posted this under lighting, I need all of the help that I can get
congrats.
Thank you! I really appreciate it.
UV unwrapping - sooner or later yes :). Its good for placing textures very precise - like worn edges or a thumbprint, but for materials like the marble i think you can go a long way with the procedual texture placement you use at the moment.
I never thought of adding a thumbprint to a chess piece. I might try that after a few more tries.
I think much later rather than sooner.
Thanks again