'kay, So I got thinking of chess one day, and I was like, ooh, I could blender that. I didn’t really have much experience with Blender at that point, so it didn’t get off the ground until maybe a couple days ago. So, I’l let y’alls see what I have so far.
Done in Blender Internal ray calculation. It doesn’t look like that now, but I haven’t done another render yet. I added Rooks and a Bishop, but I’m getting stuck on modelling the knight.
The other peices are pretty simple shapes, but horseheads don’t really lend themselves to quick modelling. =.
You can see some weirdness on the body of the king, that’s fixed, not sure about the oval blip on its collar though. The pieces opposite are now darkened, smoked glass style. The smoky effect didn’t come out well in the above render somehow, I’m in the process of maing it look better.
Tips, suggestions, comments, all are good. The one thing I’m having nuts over is the knight.
http://dominomf.com/smcfiles/Xorm_taller_chess.blend <— The .BLEND file, in case you want to take a look, or possibly use models or whatever.