Chesterfield reading spot

So sorry to hear about your father, but this is a really good dedicated piece. Amazing work on the sofa.

I have a couple of questions I want to ask:

  1. Why you didn’t use the filmic CS?

  2. Why was this enclosed in a box? I removed the side and back wall completely.

  3. The sofa was purely a mesh work or sculpted?

  1. But I did. I just re-opened the blend file and double-checked it again.

  2. I guess because I wanted the setup to resemble a real room and have some indirect light bounces to fill it with ambient light. Maybe this is nonsense, I don’t really know. Lighting is always a very complex thing for me to understand. I’m not a blender guru, that’s for sure. I use blender for less than a year, and there are still many things to learn. Would it be better in someway if the rest of the walls were removed? Faster render times? Less complicated light bounces? Could you explain it a bit more? I’m always open to advices and I’ll definitely keep them in mind the next time I attempt a render. Thanks in advance! :slight_smile:

  3. The sofa is mainly a mesh modeling work, and some of the details (like the wrinkles) were done in sculpting mode. The sofa’s upper part was modeled upon a base mesh shape (Π shape) and not by copying/arraying the basic rhombus. That’s why the UV’s are a mess… I’m not happy with that, but the deform/bend modifier of Blender wouldn’t do the job in my case. In 3ds max it works way better.

Same here. From my understanding, rendering will be very fast if you removed the walls not visible. Just give it a shot. Only keep the floor and ceiling and the back wall where the painting hangs, of course, and see if it makes any difference.

This is a very nice image.I like the contrast you created with lighting. I have created a similar image, but mine looks a bit dull. Maybe I can steal you lighting setup :eyebrowlift:.
I am sorry for your loss.

Thank you very much (ευχαριστώ πολύ)! You can use the blend file in any way you want. I really struggled a lot with lighting before finding something pleasing to look at. My friend @Sunburn pointed out some things, which led me to this setup.

Really impressed with the sofa! Great work. My condolences for your loss. Thanks for the blend file!

Thank you very much for your kind message. Really hope you use the sofa model (and material of course) in a creative way.

Dear Birdnamnam, firstly I should offer my condolences. Second, I think the lighting is wonderful, so what I am about to say would only be for future reference - removing the walls that are not on camera would certainly speed up your render times a great deal: noise would resolve a lot faster. While you are correct in thinking your approach allows for realistic indirect lighting, substituting this “brute force” method for an interior HDRI at a low intensity would achieve much the same effect.

Thank you very much. I’ll keep this in mind.

Great work

here are some suggestion … i was looking into your work

1.Use Non Color data for images used for roughness n normal mapping
2.Use denoise ( saves render time . a lot)
3.Use flimic color profile … increases dynamic range of camera ( improves lighting in interior )
4.Over saturation is bad (keep that in mind … natural colors are better unless u wish to go for very bright color ful theme)
5.Use Adaptive Sub division (saves render time )
6.Your sofa texture is way to shiny …looks like its been oiled
7.Pay attention to ur camera lens ( u haven’t changes it i guess )
8.The books on right a bit distracting ( because of the color saturation it draws ur eyes… as main focus of image in empty sofa )

Sorry for ur lose … God bless

Keep up the good work … ur much better than me

Sorry about your dad, my condolences. I think this work would make him proud of you.
Thank you for your efforts and the model.

Thank you for all the input. I’ll keep all of your suggestions in mind. God bless you too. I’m not better than anyone, that’s for sure. CG is a pleasing hobby for me, nothing more.

Thank you very much for your kind words. I wish the best for the new year.

Hi birdnamnam
I hope time is proving to be a healer for you.
Thank you for your excellent model which I have downloaded and played around with.
Having worked for a large sofa manufacturer for the last 9 years, it is IMHO that your model is really very very good, and far better than many others that I have seen (Here is a group of models that I believe a CGI company charged around £400 to £1000 each for - (I think they look very bland in comparison to yours).
Your sofa material may be a little too glossy, but some leather materials are actually buffed up just like yours - so it’s very close.
Your pleats and folds are excellent! I’ve looked at the geometry, but can’t work out the process you used for this. If you could explain that would be great, but not to worry if you can’t.
Anyway, many thanks again.

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Thank you very much.
Yes, time is always a healer, but we feel our beloved ones as they were constantly here. So, there is always this feeling of nostalgia inside, and all these memories keep coming back again and again. This is life, I know, but definitely time helps.

I upload an early preview of the final renders here:

I’ve modeled a much more accurate and complicated model than this one. You can see it here and here
It’s soon going to be available on Gumroad and Blender Market.

There are other blender users interested in the method I used to produce these results, but making a tutorial about it would very time consuming, and 3d modeling is just a hobby, not my main occupation. I’ll think about it and see what’s best.

Thanks again.

Wow! That looks amazing!

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Hello @birdnamnam. Great work, what is the wall material (I mean node tree)? Thanx.


You can download the textures for free from this site

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thanx a lot!

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