So I have two models that had already been animated together previously. One is a character model, the other is a weapon model, a bow.
They’re separate models, and I want to import them both and temporarily merge them so I can import the animations for them properly and edit them if I want.
I’m doing this with the child of constraint that points to the skeleton and the appropriate weapon bone. It looks totally fine if I’m in edit mode on the weapon model:
However, in pose\object mode It’s in the wrong place:
What’s going on here? How do I make this work properly?