In order to create a “picking up” animation I figured I would have an empty with a child of constraint attached to a bone on my character’s armature, and use a game logic controller to parent an object to the empty. I created a modifier on the empty to make it a child of the armature ribs, and it was not responsive. I tested it with a cube that I could see, and it would not move with my armature. Is there something I’m missing? If I could have with python and logic bricks parented an object directly to an armature bone, I would have. Does anyone know? Thanks.
Could you attach the blend? I’ll have a look.
Many of the contraints do not work in the BGE. Just parent the empty to the bone instead.
- Select the armature
- Go into edit mode
- Select the bone you want to parent the empty to
- Go into object mode
- Select the empty
- Shift + select the armature
- Ctrl+P -> select Bone