I’ve followed this tutorial to create a car that follows a path and has its wheel spin:
I have different parts of the animation where the car will follow different paths. To save time, I made my car (arrow mesh that follows a curve and a car object that is a child of the arrow) in a seperate blend file. In a new blend file, I use a bezier curve to specify a path and I link my car into it. Then I create a proxy of the arrow and apply the Curve modifier to it. The arrow then moves nicely along the curve. However when I move the arrow, the rest of the car only moves in a straight line and not along the path.
Any ideas as to why the parent’s transformation is not being applied correctly to the children?