Hi there! I hope you like my new personal piece. My focus with this scene is to test the new #CyclesX in a scenario as complex as I could make it in the couple of weeks I had. It’s been such a nice experience! All things 3D are #madewithblender 3.0 Alpha (Cycles X branch) and the concept art was made using Krita. Other stuff I used: various textures from ambientcg.com , and some plants from the Blender Cloud.
In the grooming side of things I separated the fur in various particle systems, separated by weight maps driving the density:
Generic Body Hair
Small hair arround the eyes and mouth (must be thinner)
Hair in the ears
Thinner lighter hair arround feet and wrist
For all of them I used a fair around of guides (particles), arround 500 for the body hair, for you to make an idea. Combed them and trimmed them into place and then used interpolated children. I find it’s pretty important to make sure that the guides are scattered evenly arround the surface, so I may add individual particles if an area lacks some. Then, basically tweaking the different roughness values to get what i want.
In the shading side of things, it’s a Principled Hair with a texture that drives the color. The only fancy thing is that i used the random value of the hair info node to make som random hairs appear either full white or black, which I found rats have from my references.