The project was to try to take this through all the various bells and whistles available in Blender and learn them. (I have version 2.59 and a copy of the Essential Blender dating from about the 2.44 era.) Previously I have used SketchUp, Art of Illusion, Mudbox, Makehuman, Meshlab and some FOSS 2D programs. I learn better by reading about what a function is, how it works, why I should give a damn about it, and then I begin experimenting with it. Video tutorials with a cursor moving all around on the screen generally don’t make a whole lot of sense to me.
I have used the loop cut and slide tool because the subdivide tool caused unwanted triangles around the periphery. I tried pretty hard, but could not find the knife tool. Therefore there are a lot of quads in areas where they are not needed just because everything is loop cut and slide and the loops go clear around the model. When I got to sculpting, I could not figure out how to get multires levels to work right and this model has about 260,000 quads just because I bumped up resolution in the basic level a couple of times.
Because of these “learning experiences,” I may have to learn my fancier animating, rendering, texturing, and compositing stuff on a different model.
Anyway, I also made my second rig here, since I did one in Art of Illusion. I am busy learning about constraints including kinematics right now.