Naturally, the less ‘logic’ a game has the faster it will run, but unless I’m looking at a different game than everyone else, you don’t have much logic yet.
Installing Python won’t help with the framerates, but it doesn’t hurt to install it.
Executables don’t run much faster than running your game through Blender. This probably varies by PC.
You have a few issues with your game, but there is absolutely no reason this game is running at 3 fps, like you have claimed. You said you have a new core duo or something, right? Well, I have 6-year old computer! You mean to tell me that my ‘model T’ runs faster than your new Ferrari? Makes no sense, does it?
That said, the crux of your problem is likely with your PC. Windows Vista? There are known issues with Vista. I suggest you should ask Microsoft what the problem is.
As far as the collisions go? Well, I didn’t see any dynamic objects other than the crates which need to be dynamic. If the objects are not dynamic, it does no good to remove the collisions, unless you want your object to walk through things. Again, I wonder if we’re all looking at the same game here?
PS: If you still have frame rate issues, try downloading my FPS (search FPSSA). Without the frame limiter on, I think it runs 140 + fps (on my crappy old PC). It is based on Social’s fps.
PS: Seriously, if this is how the new core duos run, I think I’ll stick with my old AMD Athlon.