Props are 95% - bones are utterly redone. Neither Blender 2.79 nor 2.8 were ready for a “shirt” shirt, so soft body and bones are the way to go. One aspect of the fun is some bling, a hat and a bus stop…
It all began… This is simple and a day or two (?) out from finished, but I wanted to encourage remembering that draft work can include half-decent scratch copy materials. In addition to rough box modeling and paper sketches to figure out polys and shapes, I wanted to show any ‘stuck’ users out there this rough draft node setup.
It illustrates pointiness successes and failures and basic reactions to light I can expect on the surfaces as I change them throughout the process. No other part of the draft process will help you predict material scale or illustrate the impact of shaders - just a counterpoint to advice saying to texture at the end; yes, wait for details, but remember that procedural setups can work with you to find details you might not have considered. (Brick relies on one UV unwrap that’s Blender’s choosing.)
The goal is to incorporate a developed version of this character into a full scene; that alone is something I’ve never done before even after years of general hobbyist use with Blender. I’m starting this in 2.79b and then I’ll take it to 2.8 to learn compare/contrast differences (I already know there’s an AO node I’d like to explore!!!)