I am trying to edit a skeleton that I imported as a 3DS --> DXF file. It consists of many bones,
but is one object. I need to grab all the vertices of one bone, but I am having a hard time using selection by bounding box because the part of the bone in a joint is very close to an adjacent bone and I keep accidentally selecting vertices from other bones. Since the bones are separate meshes within this one object, it would be nice if I could choose a single vertex and ask to select all vertices connected to that one – that would select the bone, and I could then move it to the side, edit it at will, and move it back.
Is it possible to do this – select all vertices connected to a given vertex?
Is it possible to select one disconnected mesh in an object and make it a separate object (other than selecting all vertices of other meshes and deleting them, of course).