For my senior project next year, I want to make a game with Blender- although I’m not sure what kind of game I should make. I have between now and April/May of next year to complete it, but I’d like to do most of the logic/programming during the summer while I have time. The game would have to be-
-Relatively simple to program, but have at least some Python
-Able to run on lower end computers (support for both GLSL and Multi-Texture)
-Has to be fun to some extent
-Has to be completed in less than a year
My first thought was to make a short kart racer, but there are too many potential points where I could get stuck:
Vehicle Physics- I don’t fully understand how it works, but I’ve heard of a vehicle wrapper in Python. It looks tricky though.
Racing AI- self explanatory. I really don’t know how to go about this either. A node-based system might work, but it seems to eat up logic.
Getting race positions- again, not sure how this would work either. I’ve seen some posts on the forums about it, but I’m still relatively new to Python.
If I were to make a kart game, it would probably be a more linear stunt-based game (similar to Trackmania, if anyone has ever played it), although vehicle physics would still be an issue.
I’m to think of other possible genres/ideas instead of a racing game, but I’m not sure what. Does anyone have suggestions for a game genre that I can realistically finish with the above four points?