Chrome Dragon

I’ve been working on this off and on for a couple weeks. It’s starting to get close but I still don’t like how low res the fire looks as well as how it is spraying from the mouth. Also, I’m not completely happy with the hand pose. There are also some protruding geometry issues.


You could check ON the smoke high resolution
and turn up the number fields that change the “smoke”

Did you use some trick to make the neck ?

The neck is an array of rings with a curve modifier to follow a bezier curve. The taper is created by an object offset on the array.