I started this in Nomad sculpt getting the final topology using quad remesh. Never used that before so the topology is not really animation ready at all. Anime requires very specific topology to avoid weird shading. First time using rigify as well so broke some meshes in the process. I don’t think this will animate since the grease pencil lines tend to break and shoot out to infinity easily. Maybe a future update will let this happen?
I manually weight painted the greasepencil lines as well. Worked fine on the body, terribly on the clothes.
Chrono is one of my favorite character since he was basically a mime and you could project your own views on to him. Amazing game
GP, rig and shaders in blender. This is rendered in Eevee with a custom paper shader too. The idea was to get a marker or watercolor look like the original concept work.


