Chuky returns....again

Well. i start the evil toy project: chuky.
I did the draw with artrage :slight_smile: .
And here is a screen.
Thanks for see this.! :smiley:

Bye. C&C please!!..

first… i think chucky is spelled like this…

good start
are you going to use the new hair tutorial the download from to help make your hair/

yes…you are right, chucky is spelled like this…sorry %| .
i will use the use the new hair tutorial , but first i will have to practice a lot. Thank you for the comment.!

Unconstructive Post - Edited by Mod

i like this forum, thanks. But I believe that I must work little hard in order that they take me seriously, and many could think about my models. For the present time I do not receive great help. :frowning:

let see…what can you tell me about this?.
C&C…please :smiley:

great progress! This is looking good. Keep tweaking that face according the the drawing. Right now the face is looking a bit to spherish, and rather shapless.

Here are some ideas:

Thanks ObiDean.
Here is a quick update:

Hi, how are you?.Here is the complete model. What do you think?

is there any reason why he is split down the middle? he looks kinda wierd that way… Also, you siad this is the finished project… So your not going to put any hair??? :frowning: I wanted to see hair, and materials. BUT if your done, your done. Good job, except for the split. I remeber reading how to fix that if you need it.

Hope that your not done and you will put materials and hair! :smiley: :smiley: :smiley:


edit Nevermind what I said about the finished project, You said finished model. COOL! Still… Fix that split…

the project isnt finished, only the model is. Still I have to join it and later I have to add the textures and the hair, for that first I am going to experiment a bit to obtain something credible. A good hair tutorial is welcome.
Thanks spiffyandy.

The arms and pants look like they are extruded squares. You should try to make them rounder.
The mouth seems to be too wide, and the nose is now too tiny imho. What makes chucky nose looks really small, is that it’s higher than a normal nose, almost closer to the eyes than the mouth (well, like a baby nose :slight_smile: ). Try to move the nose up a little.

Also, I don’t know if you’re using blender2.40 or not, but if you do, you could use the Mirror modifier, it will help you modeling without the seam in the middle :slight_smile:

Yeah, sorry about the thing with the project (notice my edit) And I think I may be able to help, if you want, check out this thread I made, asking about hair… - It has some hair tuts. I guess if you have 2.4 there is a copol particle based hair thingy… let me see If I can find that tut for you too… aha! found them.

Video Tutorial:

and also

Hope this helps, and msg me when new developments come!


Thanks Rore for the help, and thanks spiffyandy for the information. :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:

Here are some screens.

His body and sleeves still look far too squarish. Try to round em up a bit.

yeah i agree with that statement, they Do look kinda squareish… I like the split taken out and might I suggest playing maybe with a cylinder??? And your welcome about the info. Glad I could be of help.

What about know? :wink:

Later, i will start with the textures.

Please I need UV mapping’s tutorial for the head of chucky. Please, leave your links. It will be a great help. :smiley:

What do you think?.