Chumpy (added anim in #1 post)

(update)
anims created by Melak (my friend) in Lightwave:
http://endi.internetmedia.hu/chumpy_death_divx.avi
http://endi.internetmedia.hu/chumpy_talk_divx.avi

Created and rendered in Blender. Texture drawed in Photoshop.
http://endi.internetmedia.hu/chumpy_eff.jpg

The original render:
http://endi.internetmedia.hu/chumpy_ori.jpg
Wire:
http://endi.internetmedia.hu/chumpy_wire.jpg

wow endi!

lovely cute little character :slight_smile:

though I see some resolution artifacts, do you know how to get rid of them?

will we see it animated ? would be cool :smiley:

very nice stuff…
bumpmap is a bit rough…

.b

Sweet work Endi :smiley: Always love ur renders, they just glow of inspiration!

The eyes look extremely, well, I guess the only word for it is lively :slight_smile:
Sweet UV texturing!
U’ll really need to do a tute on ur fabulous post-pro and texture\UV work! :smiley:

Anyway, it’ll be great to see this guy animated, can’t wait for your move :stuck_out_tongue:

Well I guess you’ve been using blender for ages.
How do you model something like that?
I’ve never been able to Nurb like that.

This is a simple poly modell with subsurf and UV texturing.

I’ve posted this to CGTalk:

Somebody post this:
“this is great! i like the textures and your design, especially the face. Cool that it was done with blender - i havent seen too much stuff done with the program, but this is great!”

:slight_smile:
Happy Blending!

Excellent work. Textures are great.

I tend to agree with basse on the bump though. Could be smoothed out a bit. Make it more pillow like, (i.e. softer edges).

BgDM

just saw the wire on cgtalk… how on earth did you manage to unwrap those uvcoordinates? I just recently tried uvmapping, and I had much simpler model, and yet it took forever to unwrap… huh… do you go face by face?

.b

I make the UVs on the low poly modell. This is a subsurfed modell, that you can see on the wire screenshot.
In this case, I don’t use subsurf, because it makes the model very thin.
So I use the “subdivide smooth” in the edit mode.

For making UV sets I use “from window” projection method in the face mode. I do this for the body, arms, foots, head etc. in many pass. Not on the full modell in one pass.

I hope you can understand my bad english. :slight_smile:

I forget this: after “from window” projection, I need to correct the UV set by hand, because the “from window” method makes distortions by the perspective. Some many faces on the “edge of the view” is very thin.

:o Excellent :o

Stefano

Thats pretty good, love the style and thats some pretty decent rendering. Nice work mate!!! :wink:

Matt

Blend on, and blend well!!!

awesome!!! :o
really great char.

now i wanna see him animated!!!

cya henrik

I really like this character. :smiley:

Don’t just let him be an image. He needs to move in an animation.

Good job.

Nick V

I love that character… much better than that one in WIP. :slight_smile: Congrats! I just espeically love the eyes and the lighting. It rules!

Keep up your great work!

Hey, gorgeous!

Nice job on the texturing indeed. I am eagerly awaiting an animation of this guy…

UV Texturing is so tedious, but can be so beautiful!

-Bischofftep

oh, one question: is it already rigged?

No, but maybe we will make an animation in Maya with my friend.
I don’t want to learn animating…

http://www.cgtalk.com/images/smilies/grin.gif very cool- looks like a lot of time was put into it… but you don’t animate with blender?

I want to be very good in concept art, modelling and texturing. So I have no time to learn the animation…