Chun-Li

WIP Update 12.11 -
Trying Blender 4.0, with the AGX color system

Please give me your rejections or anything else that looks out of place.

Old post…
Testing and trying Blender’s sculpt, vertex paint and hair tools (plus unnecessary use of real time compositor… :sweat_smile:), and also trying to do the lighting in ACES color space to see what’s the deal


Next is the leg burning in blue fire, that will be in front of her face.
Viewport:

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that looks amazing!
i like the skin imperfections and the eye’s reflections

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Update:

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Amazing! Except the trail behind the leg, too rough

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Update:

I would try a smooth, blurred arc for the foot/leg… ie, imagine what you have there, but with a lot more steps between each one; it looks too … stair-step.

Or in fact, perhaps try no blur/movement lines at all?

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That’s actually how it’s represented in the game (At least on Street Fighter 2), but maybe I can add an additional in between gentle steps to make it smoother. Thanks for the comment!

I’ve not played the game, so - if you’ve matched the game perfectly, then i cannot argue with that… but, perhaps the game could have made a better choice. :wink:

(BTW, the rest looks quite nice!)

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Thank you!

It would be helpful to refer to the video below for the 3D expression of kicking.

The shockwave representation was used from the game of early design. :thinking:

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Interesting! Will take some notes

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Update: