hey, making a cigarette… I used procedurals and ramp shaders for this. Can anyone direct me to a good tutorial (or tell me how) that shows how to make the tip glow and produce good smoke? Heres what I have so far.
and another pic that looks kinda cool but not what I want on the tip…
dont mean to question someone who has probably had waaaay more experience than I have in blender, but… if I set it to emit, then it looks like its extremely flat…right?
Edit: by the way, what I said above seems sarcastic but Its not. I’m being sincere. no offense to anyone here about anything.
Looks good so far. For smoke, you could add a circle, turn it on its side and stick it on the end. Then give it a blue-grey halo material with a cloud texture and set it to emit particles upward along the Z axis.
I need a tutorial for this… all I can do is make smoke go straight up. I adjusted the rand life and the direction of force and stuff like that…but I can’t get realistic smoke from blender particles. wait… I wonder if lattice deformation would work??
somewhere there is a sight that has all kinds of blender particle effects, including cigarette smoke. i’ll see if i can find the URL. it’s called ‘michaels blends’ i think. SysAdmins site.
Ah yes, here it is. http://centralsource.com/blender/org_index.shtml
hm…no one knows where I can host an anim? I need to improve the camera movement but I would like to find somewhere to put my animation for those of you who may be interested…(probably no one…lol… but its my first ever animation so I figure I wanna put it up to proudly show it off:))