Hi everyone,
for the last few years I’ve been working on and off on a project, which I finally decided to launch. I’ve started a YouTube channel, where I post all kinds of cinematic animations and short films, but in a retro videogame style. I’m still experimenting with every new animation: How pixelated are the textures? Do I render in high-res or low-res to keep it even more pixelated? I also tend to use Eevee’s raytracing capabilities and DOF to make the renders more cinematic, instead of making them faithful to old videogames. I also don’t like the “vertex wiggle”, which many PSX/PS1 style animators try to emulate.
This is a collection of experiments I made over the years. Perhaps you have some feedback? If you like the style, also consider subscribing, of course. ![]()