Ah, old Clint…
Finished modeling (I think/hope)…going to start on the animation today(rigging done)…any crits?
Ah, old Clint…
Finished modeling (I think/hope)…going to start on the animation today(rigging done)…any crits?
I can see straight up who it is, which is always a good sign. Modelling is well done. The colours on his clothing go well together, are you planning to give bump/texture maps or is he kinda stylized? One comment I get a bit is to make my models un-symmetrical. It’s the logical way to start the modelling, but it adds something to a character when you mix it up a bit at the end, just minor stuff like clothing creases, which could be done with textures if you didn’t want to stuff the rigging to go change the modelling.
The eyes are very Clint Eastwood, which is a great achievement, eyes are particularly hard. Could you post a closeup render of the head/face?
Ben.
id deffinetly go for texturing, i mean why not if its allready this great why not go to the end
Impressive. You got the likeness all right. Just one tiny little detail: isn’t the head a tad too big? He’s supposed to be more than six heads tall, and I think he barely makes six.
This is an amazing job. Kudos.
Thanks for the c&c’s so far guys! To answer some questions…
BenDansie…firstly, I would just like to say that I’m a great admirer of your work! Your showreel looks great!All the best for your job interview(s)!(I aspecially love the Davie Johns you’ve made!Gives the rest of us hope for Blender!)…back to business…I would just like to say that it was not all my efforts, but a joined effort between me and AnyMation (a colleague, who is working on Rocky/Rambo at the moment). Which brings me to my next point…I don’t think I would be able to texture the clothes for now, seeing as I’m running out of time. And unfortunately I won’t be able to make the model unsymetrical(for now…sort of did it to the face with textures, but once again ran out of time) and it also makes it time consuming to weight paint, seeing as you can’t use mirror for the unsymetrical areas…BUT I would like to finish it properly after I’m finished with the reel, so don’t think your advice is falling to deaf ears! hope this also answers you comment Felix_Kutt.
Unstable…I’f you mean a bandana around the neck, I sort of did make one(did’nt really put much effort into it, sorry). You would see it around his neck, the red part sticking out, which looks like a red shirt. Sorry that it’s not the best bandana, but it will have to do for now.
Thanks again for the c&c’s, busy working on the short, but having problems with the gun and hand.(im trying to get the hand to pick up the gun and fire, but it’s not working…but I think I’ve got an answer to that…will see…?)
CubOfJudah’sLion…
“Just one tiny little detail: isn’t the head a tad too big? He’s supposed to be more than six heads tall, and I think he barely makes six.”
yea, that’s sort of what we had in mind…it was supposed to be a characature of him, but that did’nt work out too well, but we don’t want to lose all of the characture…he’s actually looking much more real life that what was planed. But I’ll look into what you said and see if there needs to be changed…thanks though!
The likeness is so good that I did believe you were shooting for realism. My bad
Yeah, umm…are you going to share the blender file, or what? just kidding. It’s probably way too valuable to you.
Hi, this is the quick clip I’m working on at the moment…
Please let me know if you have and c&c’s?
I’ve also just added a preview picture…
To be done…
I’ve rendered this clip as far as I am now. I still have to fix a few things…