So I’ve just started doing some normal map baking and I’m getting this ‘Circular reference in texture stack’ issue. It seems that when I turn on GLSL in the viewport, view textured, with the low res mesh material set up with the normal map texture applied, that when I try to bake it gives me the error. I mean it works the first few times, but you incrementally make changes and re-bake and it eventually gets stuck.
The attached file breaks on my machine as soon as I try baking (it also generates rubbish). Any ideas?
bake-circular.blend (550 KB)