Today I want to show a full creation process of the sculpture of my grandmother Cirila. All you can see is made with Blender: Image Capture, sculpting, render (Cycles), even the video I have edited in Blender VSE (I was surprised how well it works).
Stellar sculpture! It’s such a shame that DynTopo gives it that “triangulated look” in some places, even with all that impressive detail work put into it. Have you tried using a Subsurf modifer or Smooth shading on the mesh?
Hi Pesho, thanks for your observation. I tried to use subsurf and got the same result and increased render time. For this type of work I do not like smoothing, I prefer the hardness of the flat. A greeting!
You sculpting guys really P!$$ me off. At school (a long time ago) I was a grade A art student. 2D with pencils and paper, I could produce good portraits. Give me a lump of real life clay, and I could model. Since I latched on to 3D, start me with some primitives, and I can model. Give me a sphere in 3D and ask me to sculpt, not a hope in hell.
Good work, from someone who can do everything but sculpt.