I’m not realy sure where to post this(or if to post it at all) as its not realy finished, but i probably won’t ever do any more significant changes to it.
I’l put it here for now, and if i don’t do anything with it, i’l put it in the finished projects.
It started life as a test of the nodes in blender, i hadn’t done anything with them till now, and then expanded from there. I just used the blur nodes with rgb curves to get the bright parts of the render(the tower on a plane) to glow(initialy the red bits on the tower). I won’t bother posting the nodes setup, as its extreemly messy(i experimented with other things as well).
After that i was bored, so i added some spotlights, then some very simple high rises, then a whole lot more highrises, then the moon and the water. I still havn’t bothered doing any details on it, so its a very stylised pic. There are no textures apart from the moon and the waters displacement/normal maps. The buildings are just cubes at various heights, with 10% of their windows(a mesh of seperate rectangle faces around the cubes) lit.
So, anyway, heres the pic. Like i said, there is a lot more to put in it, even without adding detail. C&C would be apreciated on things like lighting, composition(not that i did any, its centered:), that will come with the major additions, if they ever come), and the glow effect, and you may even get those additions some day.
—Shamem
edit: as you can see, there are currently no stars in the sky. this is because i am having a hard time finding a style of stars that looks alright with it. i am working on it, but if anyone can provide a star map or a way of making one that looks good with the pic, it would be much apreciated.