any idea on the texture, i am not good at it at ALL
or any ideas that will improve the overall result.
Very cool! Nice design and concept. A little too clean though, maybe do some texturing to add a little grime. Maybe add some damage to the trusses. Also maybe take the main source down a notch and add some ‘station lights’ to break up the picture a little.
Great work.
The only advice I feel I’m qualified to give is regarding the solar panels. For them, I think using a reference would be quite helpful.
thanks for the replies. but i got one question here, how do i make the light emit in"X" shape or like how the sun in the background shines…
OK, a little update on the texture in solar panels.
still don’t know how to make the station light actually emit light…
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(Bleep) my life… I wish I could model something like that.
I personally don’t like the part that’s in the sun’s lens flare. I liked it better when it looked like you could see the sun coming up over the earth.
In space you dont have much light coming from other surfaces, add a blue lamp from the planet for the blue glow, and lots of contrast on the ship, shadowed parts should be near black
Looking pretty good, some nice progress there. I would suggest to make it even darker in the shadow side - almost black - but brighter on the sunlit side with a shadow-casting lamp.
The overall image coud be better framed, I think - it’s annoying to have the top of the station cut off. I’d pull the camera back so it’s all in view, maybe adopt a widescreen aspect ratio. If pulling back means details are less visible, render a larger image.
Finally the scale does not seem right if it’s supposed to be city-sized. A good trick is to add some windows - just some simple tiny, white planes (either turn on “shadeless” in the material settings or set "emi"t to 1.0), possibly with some vertex halols to make it look like they’re glowing. I’d probably reduce the size of the red halos too.
thanks for the advise! added more contrast, make it darker on certain parts and add some lights. hopefully now it has more “epic city” feel in this spaceship…
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add some very soft glow the contrast of the bight lights would create this
I know this will sound a bit like a troll and not overly helpful, but a satelite with that orientation would probably tumble a lot. The centre axis should point towards the planet, otherwise the gravity variation across the satelite from one end to the other would be assymetrical and make it spin. Since the satelite is symetrical about the centre axis, if that axis pointed towards the planet you’d be okay.
Okay, that sound more like a nerd rant than a troll.
On the other hand, love the feel of the scene. May want to add some docking port lights to light up where the ships around it want to aim for.
I believe the gravity difference would be negligible. I doubt you feel any different being near the beach or up on a mountain, I’m sure you still weigh approximately the same…
Nah, that’s because the difference in gravity is only caused by a larger distance to the earth (and as the distance is tiny, so is the difference). Gravity in the spacecity is caused by centrifugal forces, if the axis is perpendicular to the earth’s surface you would experience earths gravity, combined with the centrifugal force when on one end of the rotation, while you would experience the centrifugal force minus the gravitational pull when on hte other side (furthest away from earth).
I can imagine that would actually cause a fairly large, possibly noticeable difference.
When I make this spaceship, I didn’t think too much about gravity force. I just thinking to my self that the spaceship itself generate it’s
own gravity and will be fine completely on it’s own (i known…lazy explanation). anyway adding some soft glow
Improving! One thing I really detest are those red glow lights. Perhaps decrease their size? Don’t make the red so saturated? The blue on the planet looks too saturated and perhaps that’s why I sense a strong colour clash (blue, red, yellow - what do you know!).
I want to throw in my vote with Rhysy2 and ask you to frame the image differently. A good start will be to slant the station. Right now it looks too straight. Perhaps rotate it -15 degrees or so, and then rotate it towards or away from the camera, depending on which end looks nicer (top or bottom). I personally would like to see the bottom end closer, but I do like the lights and texturish thing on the circular platform on the middle (which would be obscured slightly should you follow my suggestion).
Give it a shot along with the colour corrections
Since you’re looking for an epic feel, here’re my 2 cents…
Decrease the intensity and the size of the lights and the emitting elements, add more of them (esp small emitters), add small greebles around the place, work on the textures - smaller armor plates and stuff mostly - those really impress size… IMO it doesn’t really communicate that it’s a city, more like a semi-huge space station, HQ of sorts maybe. Still, that’s just me… and it’s 4AM ^_^. Plus what the others have said (camera composition/glow/stuff).