Been a while since I posted here, but…
As I was waiting for a render to take place on another machine a few days ago (my primary project of the moment), I decided to start something small that I’ve been planning for a long time. There are two reasons for this project - i. as a precursor experiment for another big project to come which heavily depends on physical scale for its impact, but more importantly ii. as an homage to one of my favorite designers, Syd Mead.
The image that I chose to replicate (though deliberately not in an exact manner) is the CityShip image from Sentinel II, the description being:
“…the docking slot of the immense space gate…these huge craft, several miles in height, have returned for crew exchange, systems re-programming and physical refurbishment.”
This project is being done in two phases:
This is probably the first project that I’ve ever done where it has been planned as an animation right from the start instead of conversion from a static image. As a result, I’ve actually gone straight to building rough place-holder objects and used them to create the animatic of the animation rather than modeling detail (not that it really needed it, it being so small). In total, this entire scene only has 890 faces, and most of them are linked. Other than 12 to form the gate itself, the rest all lie in the disk of a single master city-ship object.
What was important in this animatic was getting the lighting correct. The whole impact of this image is scale projected by the contrast between light and shadow enveloping the space-gate innards and surface features (none of which is present yet). I think that from that point of view, its about right - now I have to get into the modeling phase and replace the simple placeholders with the correct meshes.
The image is standard JPG, the animation a Xvid AVI at half the intended final resolution. In total, only about 3mins of modeling went in at this stage.