I’m looking to create a space skybox/skydome that is parented to the camera that is the player’s viewport. I’ve tried a couple different methods and even posted on here about it once before. A coworker mentioned today the z buffer. I did some Google searching and it doesn’t seem to be what I’m looking for, but the effect he described is.
Basically, the position of the skybox doesn’t matter and is rendered last (or first depending on how you look at it) so that all objects appear as if they are inside the skydome regardless of distance. This effect sounds perfect for what I want. What is it I’m looking for, and if it’s simple how is it achieved? Python or normally. I’m able to do either.