Objective: Shuffled is blender game that is based off of platforming and “Sonic Adventure ish” gameplay. The game will have a 2d and 3d gameplay, but mainly 3d. I want to make a simple but fun sonic game that is original and won’t become to complex.
What happened? : I decided to spit up the project “classic Sonic Adventure” prior to my other past set up of the characters. So I started fresh and organized everything more better.
Story : Sonic, Tails, and Knuckles have to stop Robotnik in creating the most powerful robot Mecha. They need the chaos emeralds to stop them (typical sonic team story :).
In the video : The game start off in Forgotten Skylands which Sonic, Tails, and Knuckles is attacked by Mecha and Robotnik on a trip to getting the chaos emeralds. This Scene happened 2 weeks after mecha was created and before Sonic, Tails, and Knuckles teamed together to stop him. Forgotten Skyland is a playable stage later in the game.
Haha, that’s awesome. Good job so far, but a couple of crits.
When he runs his hands are flipped upside down, i think it would be better if they were turned over knuckles up. Also when he jumps shouldn’t he do a spin flip. Seem to remember that when he jumped he tucked up and spun in the air.
Sonic’s face in the bottom-left corner is incorrectly alpha-mapped (his eyes are transparent).
The GUI should be in an overlay scene, as this would keep the GUI from disappearing when the camera changes, which you can see in the video.
You’re using GLSL (I can see this in the water), but everything is pretty flatly lit - try using a Hemisphere lamp with a Sun lamp. Of course, classic Sonic is more simple than advanced Sonic, which I’m pleased to see included as well.
BGECSA is a very odd name - why not name it something more memorable, like Sonic Gems or something? Even Blender Sonic Classic, or just Sonic Classic would be good.
I love that you included the classic Sonic areas like Station Square, along with the music - that made me smile.
Overall, I’m impressed, especially since you said this is your first game. Congratulations!
It looks pretty good, and I’m really impressed that you did all that with logic bricks. I would recommend that you learn python- it’s not really that hard to learn(there’s a lack of tutorials and beginner friendly resources, though), it’s much faster to use than logic bricks for complex things, and offers far more flexibility than logic bricks. There are plenty of things that you simply can’t do with logic bricks.
Anyway, if I had to criticize it, I’d say that I don’t really like the camera for Sonic. It’s really low and close, and turns very quickly. For some reason, it just bothers me. Also, Sonic becomes “detached” from the ground too easily.
Do you have wall running implemented yet? Or do you plan on it?