This is something i make for a project of mine, its an actual classroom.
The project is about 45% finished.
The first render is day time , not all details but its just for testing the lightning.
im quite satisfied with it.
the second is smaller but richer in details. i tried to render it at 2000 samples , due to very big (more than 1 gb Vram)
i couldnt render it via GPU , and it was about 12 hours for what you see.The blend file end up 66mb.
Still more chaos details to be added…in a classroom is always a mess!
Not bad! In first image i would brighthen up the sun some more.
About vram have you tried to add the seats/tables using duplifaces(at example on a subdivided plane) ? You can save a lot of vram using it, i just did a test with 5 duplicated objects: with alt+D or shift+D (was almost the same, strange…)1400 Mb, same 5 objects but using duplifaces 650Mb.
It’s actually modeled and textured very well, but like you said, no classroom looks like that unless it’s the first day of school in a brand newly built school… These are some of the additional details you might want to consider doing…
-Consider rotating the individual chairs so they aren’t perfectly in line with each other
-dust on the chalkboard, perhaps add a shelf that would hold the eraser and chalk
-Maybe a couple random bookbags, even some random things laying on a couple of the desks
-You don’t have a lot of wall space… but maybe partially show some poster hanging on the wall
You have a real nice start, I’ll look forward to seeing what else you decide to do with it.
I see what you mean Khalibloo. now i understand and as far as can tell the real one is much more tiled.
In the making of the floor i took the first row next to the right wall , and created the tiles moving a lil bit the unwraped area ,
thus to avoid the repetition , and the same with the second row , and the i just SHIFT+D the entire rows.
Really making it again is a pain after i made it already bout 5 times…i think ill render only the floor and later add it to a simple plane
as a texture i hope it will save some Vram…?.
@Mik : i dont know what you mean by duplicating faces , if you mean by that select the object (in OBJECT MODE) and SHIFT+D
i did the all like this. First on the scene got only one table and a chair and eveything else is duplicated.
The floor is not in one piece , i tried to simplify the models , but it reached its limit.
Still many things to do anyway , and the clock on the wall is dark and im not happy with it.
To do :
more furniture , projector , computer , book bags , the eraser holder and more small details…
I was meaning this: wiki or better this wiki 2.6
First you create a chair, then a plane with separate faces like in image. Select chair, then select plane with shift+mouse, then ctrl+p, parent to object. Select the plane, go to object panel and under duplication select faces. You just need to pay attention at the origin point of the plane and chair…
Thanks for your critique, I guess you’re right matt, i never aimed for a story, it’s just a sweet mess after a lesson
I’m trying to get better with rendering, or getting close to some result I’m happy with.
As I’m never happy with what I do, I know it could be better. And saying that I just realised that the lamps are wrong.
I will remodel it. And it needs more mess I see some empty spaces.
I tried to model a school bag but it is really hard task for me. …