Ok, real quickly saved a few renders and put them up as version 2. Same url for the project- http://mysite.iptic.com/improvisar/gallery/claymoreproj/claymoreproj.html
Still having some trouble… the edges are either too sharp, or too smooth, lol. To recap, V1 was a basic shape, and I just subdivided and subdivided and subdivided then set smooth. Did nice around the base, but I wasn’t happy with the edge, I want it to smoothly taper to a sharp edge, the taper in v1 is way sharper than I want. Tried subsurf, and it threw the whole thing way out of whack, using as many subdivisions as I dared, or only 1.
v2, the blade is actually a brand new mesh… I moved the first blade aside, and used it as a reference for proportions. I beveled the edges myself, then subsurf (1 subdivision) and set smooth. The base of the blade is near perfect for me, as well as the overall shape except one thing… the edge is too round! The only thing I want to have a sharp angle, lol.
Another question… the planes I had as reference for the guard and grip are now ovals. They’re seperate meshes, but the same object, any way to subsurf only one mesh, or does the entire object have to be subsurf in the same way?
Oh, I did turn on OSA, thanks! Also, aded a texture for reflection (just temporary while I work on it), funny that it looks somewhat like a cloud… I found a high-contrast image, my cat, but since it there was an open window and a bright day, the window was bright, and indoors was almost black… didn’t hardly do anything, so I just scribbled a bunch of white lines on it, and got that, lol.