After all this work done tweeking here and there to make model look right. I look at it and relize the Vertacles are all crooked, the topology looks like teeth in a sense. Is there any means straighten the loops back up without warping the model? I kind wana try least have somewhat clean model and not look like a 3 year old’s scribble fest
The short answer is no, if the model is organic in shape, maybe if you are talking flat panes, but without an image of .blend, it’s hard to judge these things.
you could try duplicating it in object mode, and then using one as a form while adjusting the vertexes of the other in retopo mode.
Ah ok, that sounds like nice way do it. Bit of work, but gets job done
BTW you may want to give your form mesh a subsurf modifier first. just to knock down some of the angles along the edges.
Yup yup, dat did the trick. Lookin much better now thankies