I’ve got my character almost 100% rigged.
I have all the vertex groups named exactly the same as the bones
they are parented to.
I have applied Scale and Rotation to ObData.
Then parented each object to the armature chose name groups.
They’re all good except for one part.
When I’m in pose mode, after posing the character, then
pressing Alt+G to clear location, everyting goes back to
normal but one of the hads of my character.
Instead, that hand is suddenly located on the ground
by his feet.
:no: Does this make any sense?
The only other thing to note is Each hand is a separate object with
a shape key. Because of this Scale and Rotation cannot be applied.
They’re symmetrical in every way, but only one hand get messed up.