I’m having an issue with Blender regarding how you change the transformations on an object. I’m gonna give an example that I hope might help clear things up about what I mean.
A cube is created at (0, 0, 0) and is then moved to (1, 2, 3).
When the cube is at the second position I want to “reset” the transformation without moving the origin so that the transformations at the second position are (0, 0, 0).
If I then move the object back to the original position the values should be (-1, -2, -3).
Can anyone help, because I’ve tried multiple solutions such as “apply transform” and “clear transform” but that either puts the cube origin back at (0, 0, 0) but leaves the cube in the same place as it was before.