Okay, I have my knight model with a climbing animation. The animation consists of
swinging arms, legs, spine, and cape (it looks sort of like in Assassin’s Creed). It also has
a loc movement along the z axis. When I plug it into an action actuator (loop end) with a
keyboard controller, the knight will go up into the air like he is climbing, and then when the
animation loops, he will go back to the starting position. Does anyone know how to fix
this??? It is almost like a zLoc ipo… I can post a .blend file if nobody
understands my dilemma.