It’s driving me nuts, I have some decals placed over walls (trying to avoid unwrapping) but each time I render the scene I notice that where ever the empty (that I have mapped the texture to) appears the texture sprays across the space to another wall.
I have a box room with extruded columns all mapped with some nice concrete, then I added the painted hazard stripes. But they end up going all over the facing walls.
Why I have set the mapping to clip cube?
the green circle is the correct place and the red circles are the weird repeats.