I’m wondering if the clipping distance in Blender has limits. I searched the documentation and all I found was a tip about setting the camera’s clipping distances to safe values that are not too extreme so that render times don’t suffer serious performance issues. Is there any more documentation about how the clipping range affects render times or how many orders of magnitude is a safe range?
What got me thinking of this are these two videos:
Worlds in Worlds done about year ago with a software called Quill developed by Oculus
Powers of Ten done in 1977