A set for my new film project, this is the “clock forest”:
Everything here is done with particles, with different vertex groups controlling where different elements should go on the mesh. The fog z-depth is accomplished using a node material setup on all the materials in the scene:
which (in my expert opinion is the only way to have total artistic control over this effect.
your material just blew my mind.
and damn nice forest by the way
Love your forest fog. So I am confused as to what nodes you are using that plug in to the Color1 input. Is it only a material node? Could you post a screenshot of the whole node setup or send me a PM with the node setup?
the color1 is a mix between a grassy green material and a dirt material, controlled by a vertex color channel: (which is how I get the forest path in the first image…)
Hi, thanks for the example. I still have a problem with this and I don’t want to hijack your thread so I sent you a PM.