When you clone an object in 3ds Max, you get 3 cloning options:
• Copy – If you make edits to either the new object or the old object, they do not affect each other. Each are treated as separate objects that happen to look the same initially
• Instance – If you make edits to either the new or old object, they also happen to the other. They are perfect copies except for pos/rot/scl
• Reference – If you make edits to the old object, they are reflected on the new one, but if you make edits to the new one, they are not reflected on the old one (additive edits only, like stacking modifiers)
Can someone tell me the Blender equivalent of the different object clone options, and how to execute them?
First two only. First, Shift-D full copy. Second, Alt-D instanced copy. Edit the main and all of the instances enter edit mode as well and follow the same changes.
I am not familiar with the third method, and don’t have an idea on a blender equivalent.
Yeah the first two are easily done but the third sounds pretty useful and would be curious if its possible as well.
Maybe possible once the override system on place . It seems very similar
Yeah reference cloning is not (yet) possible and a seriously missed feature from Max, as is the edit mesh modifier that would make it possible. It makes having hundreds/thousands of unique “clones” very efficient.
You CAN, however instance an object and add modifiers to the instance not present on the original. For example, instance a box, add a multires modifier to the instance, and sculpt detail on it. The original will remain a box that still influences the instance.